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Hub2 employs emerging 3D virtual world technologies to enhance community engagement in the urban planning process. It will enhance the city's current community outreach methods by providing a deeper engagement with the design process and greater accessibility to good ideas emerging from within the community.

Text Box: What’s a virtual world??Virtual worlds offer 3D environments that you can navigate using a virtual body called an avatar. In some virtual worlds, you can create and manipulate objects, whether clothing, trees, cars, or even dragons. Hub2 will build a virtual representation of the Greenway to enable non-technical people to design public spaces together.? ?above: A T stop in Second Life?Recent projects like WebLab’s “Listening to the City” dialogues in New York and the Penn’s Landing Forums in Philadelphia all have sought to engage communities in their public spaces. These efforts have shown how to bring together diverse individuals to talk about their shared spaces in an asynchronous web format. The unique contribution of Hub2 is using 3D virtual worlds as a new “language” for having these conversations. Hub2 enables people to communicate their passion for public spaces in a collaborative setting. Participants don’t just talk through ideas – they build their vision in a realistic 3D world. Unlike a 2D or 3D representation, a 3D virtual world allows individuals to inhabit spaces as virtual representations of people who can move through and interact with that space.

Hub2 employs the 3D virtual world Second Life to achieve this functionality. It is inexpensive to maintain and has a relatively gentle learning curve for people unfamiliar with 3D interfaces.

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